Project CARS admittedly faced a rocky launch a few weeks ago, but it was admittedly rougher on consoles. Some people reported that the game was nearly undriveable with a gamepad, specifically on the Xbox One. Now, Slightly Mad Studios has released a new update for the Xbox One version of Project CARS, bringing it to version 1.3.

The most significant update for the game is how it works with a gamepad. One notable issue with the gamepad is a possibility for the steering to get stuck with sudden movements. Another issue was with the vibration, namely the lack of rumble in the Xbox One controller’s triggers, as seen in Forza Motorsport 5. These issues have been resolved in the latest update.

Some other updates have been resolved in regards to online and offline races. Online races faced issues with running the full race weekend. Sometimes the title would crash when advancing from qualifying to race. This should be fixed in the update.

For the full list of updates to the Xbox One version of Project CARS, check out the changelog below. Have you seen any of the fixes in the new update? Let us know in the comments!



  • Added ABS brake rumble to Xbox One triggers, so that the impulse triggers will rumble on losing traction when braking. The amount of trigger rumble is controlled together with Force Feedback strength via the Force Feedback slider.
  • Improved the efficiency of the controller rumble effect, to help make the steering more responsive
  • Fixed an issue where moving the sticks from one extreme to the other would sometimes result in the steering getting stuck.
  • Reworked the Xbox One analogue sticks range and axis dead zones, providing much improved steering control.


  • Fanatec wheels – Fixed the issue with steering jolts that some users experience.


  • Fixed an occasional crash when advancing from Qualifying to Race.
  • Fixed an occasional crash when returning from a race to the Race Central.


  • Set Time Trials starting time to 11am to match the PC platform. This ensures consistent track temperatures across all platforms, as track temperatures affect lap times.


  • Enabled saving of community event ghosts. These ghosts are automatically stored online, and you can then download ghosts of other players’ laps for these events.


  • Fixed an issue where at times the miles driven on a particular track or with a particular car would be logged under the wrong car or track. This improves the accuracy of the player’s Affinity ratings.


  • Sakitto and Summerton variations – Corrected track info regarding number of turns and track length.
  • Sakitto Sprint – Fixed a crash that would at times occur when using time acceleration.
  • Cadwell variations – Fixed draw distance issues on various objects.
  • Oschersleben variations – Fixed odd lights around track and colour issues with the horizon.
  • Zolder – Fixed an issue where the player car would sometimes start in a closed garage.


  • Fixed an issue where AI vehicles were sometimes sent to the pits due to low fuel on races where refueling is not allowed.


  • Pitstop strategy will now use the actual bar value for tyre pressures.
  • Fixed an issue where the Pit engineer would repeatedly inform the player that a pit crew member has lost a wheel nut during pit stops.
  • Fixed an issue where the Pit Engineer would call the player to stop for fuel when fuel consumption was disabled in options.


  • Improved the smoothness of the sun, moon, stars, and shadow motion when rewinding replays of a race that had a high time acceleration.