rFactor 2 has become a sort of hotbed for historic racing content, and another new mod has been released, reliving some of the classic days of NASCAR! Toby Holsted has released his first mod, “Stock Car Resurrection 1971-1972”.
Stock Car Resurrection features 6 makes/models, and over 60 paint schemes, replicating some of the classic race cars from the era. For example, you can race Richard Petty’s Plymouth Road Runner, as run in the 1971 NASCAR Winston Cup Series.
For more information, I will list the Steam Workshop description down below. The mod is available for free from there, and if you’re a stock car fan, I highly recommend trying it out! With the variety of oval tracks available, it should be a blast. Also, I’d think these beasts would be a hoot on road courses too!
Stock Car Resurrection 1971-1972 is a rFactor 2 mod that simulates American stock cars from the early 70’s. It currently has 6 makes/models and over 60 paint’s/teams.
Special thanks goes to MoparBob. It was his original brain child. He was responsible for acquiring the exterior models over the years. He Painted 99% of the cars. He was even able to speak with Dale Inman (Richard Petty’s crew chief) to help on some physics information. More thanks goes to ISI. The physics are based off of their 1974 Dissenter mod. I am also using a few things from their 2015 stock car mod (sounds, shifter boot model, ect..). Lastly thanks Studio 397 for the new support.
Physics and Driving Technique
These are big heavy rear wheel drive cars. With big heavy high horsepower engines sitting over the front wheels. They use bias ply racing slicks which makes them challenging but rewarding to drive. You will want to ease it into the corner and accelerate as hard as you can on corner exit. Taking advantage of the engines power down the straights. Capable of reaching speeds of 200+ mph. However they are not very aerodynamic and if not for the front air dam and rear spoiler they would actually create lift. Imagine the 1974 Dissenter mod with more horsepower, removed some downforce, and changed some of the garage adjustments. Added things like an adjustment for the front air dam and rear spoiler. Currently all of the cars use the same physics.
A few things to remember. This is my first rFactor 2 mod. I have enough knowledge to get by when it comes to RF2 modding (3d modelling, 2d textures, physics, track building, ect). However I am not an expert at any of it. This is just my hobby. Also this is a BETA. Which means you should expect somethings not to be right. Up to this point it has only lived on my computer. I am sure there will be unforeseen issues. If you would like to contribute with a good setup or a paint from a team that is missing feel free to message me. Lastly I have not made any LOD’s yet. This might hurt the performance of your pc. They will come in a later update.