With us rolling into the new year, Image Space Incorporated has been hard at work giving us new updates for rFactor 2. Just in the past 5 days, we have seen one new build update, two car updates, and one circuit update. We have also seen a third party car and track take the community by storm!
rFactor 2 Build 910
This latest update for rFactor 2 was a relatively light one, serving as a maintenance build. This latest build fixed some issues that popped up in the build 906 update.
[accordion id=”my-accordion”] [accordion_item parent_id=”my-accordion” title=”rFactor 2 Build 910 Changelog” open=”false”]
Added option to screenshot directly to clipboard, PLR file entry now called “Screenshot format”.
BUG FIXES / OPTIMIZATIONS:
Fixed multiplayer race rejoin.
Fixed heat haze bug for non-HDR mode.
Fixed Modmgr bug where a deleted package file would still appear in list.
UI / HUD / OPTIONS:
No longer reset widescreen UI config parameter when applying graphics changes.
Renault Clio 197 v1.51
ISI decided to do a complete overhaul on the Clio, which was one of the first cars to come to rFactor 2. It brings the car to modern specs, including chassis flex (via the “UltraChassis” system), the new steering system, and updating shaders. All of this translates into a car that is fun to drive, and looks good while being driven. I’ve turned a few laps around the Nurburgring 24H circuit in this car, and it is a blast to drive!
[accordion id=”my-accordion”] [accordion_item parent_id=”my-accordion” title=”Clio Cup v.151 Changelog” open=”false”] – Switched to ‘WheelsIncludeAllTireMass’ fix.
– Moved to UltraChassis with flex, and slightly better geometry.
– Better motion ratios on account of newer push-rod parameters and slightly soften front ARB to what should be a more realistic level.
– Misc tyre tweaks, more detailed lookup table and extra nodes should make them more accurate over a wider range of conditions. Wear has also been reduced.
– More realistic front and rear brake fade characteristics.
– Auto ignition-cut on upshifts.
– Maximized under tray collision points (up to 12 from 6).
– New steering system.
– Increased CG (on account of better data).
– Auto-clutch more useful (more aggressively adjusted).
– Damage tweaks (slightly stronger suspension against mild contacts).
– Updated shaders.
– Updated driver model.
– Tweaked headlight parameters.
– Liveries replaced/updated/added, all built against an improved template.
– Updated icons.
– Updated to use latest internal / external sound attenuation variables.
– Updated to newest camera standard (centered bonnet cam, etc) and removed a couple excessive cams.
– Minor AI tweaks to correlate slightly closer to player physics.
– Removed some now obsolete lines.
– Plus other miscellaneous tweaks. [/accordion_item] [/accordion]
Silverstone Circuit v1.35
Silverstone is one of the more recent releases for rFactor 2, coming out in June of 2013. This track has received some steady updates, including a major one in February of last year. This update is a relatively minor one, but it has brought the National configuration for us to drive! Some major AI fixes have also been implemented, to provide a more realistic single player experience.
Toyota Celica GTO + Lester
Just before Christmas, we got a bombshell dropped on the community, in the form of 32pixels’ IMSA Toyota Celica GTO mod and Lester circuit. The car features a very aggressive nature, including a totally crazy turbo! You will ned a delicate right foot to control this beast.
The Lester circuit is a great circuit to try to tame this car. It is a semi-fictional circuit (based on a real location), where you race through the streets of Elizabeth, New Jersey, and sees you challenging a very tricky road surface. The circuit is a blast to drive on, and really shows off the graphics ability that is hidden in rFactor 2.
With all this content available for us, we’ll have quite a bit of time to enjoy rFactor 2 until the next content release/build release. What is your favorite release of the past two weeks? Let us know in the comments below!