Studio 397 has been consistently releasing their monthly “Roadmap Updates”, where they outline what is in development for rFactor 2. They have now released their February Roadmap, which showcases the sim running in DirectX 11.
Studio 397 has stated that they have finished the conversion of rFactor 2 to DirectX11, and they are now in the first development stage for Virtual Reality support. As of right now, they are working on support for the HTC Vive and the Oculus Rift, the two most popular PC Virtual Reality headsets currently on the market. They will share more about the development in the coming months.
The next bit in the Road Map is showcasing DX11 support on the sim. Above, you see the comparison of DX9 vs DX11, and below we have quite a few screenshots, showing off NOLA Motorsports Park with DirectX 11. While it is not as heavy a graphical upgrade as people would hope, I’m optimistic that the performance gains will make this upgrade worthwhile. I’m excited to see what comes out of this! Also, these screenshots are in 4K resolution, which could make for some nice wallpapers!
The February Roadmap also addresses the upgraded User Interface, namely the competition elements. This month’s preview showcases the “RaceMonitor” screen, which looks to be featuring a lot more data versus the current state. I like the track map utility that is shown on this, and I’m excited to see how this looks in action!
Another revamp to the rFactor 2 software is that they will add support for voice communication in-sim. It appears that this will be more oriented towards the communication of spotters to drivers, or race control to drivers. While some people like to use TeamSpeak or Discord for communication, I think this will be a welcome addition for people looking for a convenient and streamlined solution for communication.
In addition, on the content side, we have the news that NOLA Motorsports Park will be released on February 28th! The circuit was announced nearly TWO YEARS AGO, back when IndyCar actually still ran at the track, but we’ll finally get to drive on the track in six days.
Last, but certainly not least, Studio 397 is launching a private forum, dedicated to the modding community! Modders will also get access to preview builds of rFactor 2 in DX11, to optimize their content for the next chapter of rFactor 2. For more information, check out the Roadmap, or read below.
This is definitely exciting to see what is coming for rFactor 2, and to finally see the sim shifting to DX11! Are you looking forward to it? Let us know in the comments!
rFactor 2 DirectX 11 Modding Info
We’re excited to invite modding teams to join our private forum. We are looking to work with those of you in the modding community to explain the necessary steps that ensure your content continues to work flawlessly with the new DX11 engine. Modders joining our forum will also get access to pre-release builds of the DX11 graphics engine (still in alpha). Our goal is to ensure that your content is ready to go when we do the first public release of the new engine.
If your modding team is interested, please register on our forum and start a conversation with Christopher and Marcel, stating:
- Your modding team name and all the names and forum names of members that need access.
- A list of mods you have released for rFactor 2 (either links to the workshop, or some other reference).
- Any other interesting information about your team such as mods you are still working on.
That wraps up this roadmap update. We are looking forward to the coming month of development so we can continue to share with you our progress on the new innovative elements planned over the next few months!