Video Highlight: Force Dynamics Tackles AC Nordschleife


While Force Feedback can be a great way to recreate the feeling of virtual cars, some swear by motion cockpits to recreate the “seat of the pants” feeling. Some hardware manufacturers, like SimXperience, have actuators pushing a seat around while stationary on the floor. For those looking for a more… CRAZY option (and have access to a very disposable income) can check out Force Dynamics 401cr, which uses a “suspended” design.

The guys at Force Dynamics released a new video, showing off a lap around Assetto Corsa‘s Nurburgring Nordschleife with the Lotus 98T. The result is 7 minutes and 42 seconds of insanity! Watching this video shows off how bumpy the Nordschleife is, and how well it was recreated in Assetto Corsa. I will admit, I feel a little queasy after watching the video, but it’s worth it (those prone to motion sickness watch at your own discretion).

The Force Dynamics 401cr is one of the most advanced “consumer” motion simulators available. It available as a full featured package, including an i7 powered computer, triple monitor setup, and custom wheel and pedal assembly. The 401cr touts a possible 120° of rotation per second (and claims its competitors are only capable of 50°/s). It also features the ability to spin in any direction without slowing down. For more information, you can check out this video.

While I’ve never tried out a motion rig (closest was a cockpit with 2 SimVibe transducers), I’d love to take this for a spin (and keep on spinning). What are your thoughts on the Force Dynamics rig? Let us know in the comments!

  • Alex Jonson

    I have tried a motion rig (it was a Cruden at the Autosport show, which is the same as redbull f1 uses for example) and I wasn’t impressed at all, the motion of a car is far less then most motion rigs give you the sensation of. Right after I had tried the motion rig I went to ARC and tried their steering wheel and pedals which gave me a much bigger satisfaction then the Cruden rig ever did, and when I spoke to the guys at ARC they where on the same line as me with that a motion rig should move about 10-15 cm to really simulate what a real race car does.

    • PeriSoft

      Keep in mind that software is all-important, so you weren’t doing an apples-to-apples comparison.

      And cuing setup is also vitally important, as is r-axis excursion, something which the Cruden lacks very much of (being a hexapod).

      You (and the guys at ARC, it seems) also appear to be fundamentally misunderstanding how motion simulation works in the first place. Check out this:

      …for more detail.

      • Alex Jonson

        Indeed the comparison wasn’t all perfect, but my point is that I belive any motion simulator still moves too much since trying to simulate g-force is way harder then just moving the rig (Talking from real life racing experience) so my opinion would be that they should pitch and roll much less since silmulating g-force won’t work the way we like it to work.

        • PeriSoft

          No, it’s not perfect. But it works well enough to get the job done, as long as you have hardware that can react quickly and software that provides smooth data output that doesn’t require a lot of filtering (overfiltering is the Cruden’s achilles heel).

          And, of course, the cuing can be adjusted to accommodate personal taste or different situations. Shooting a promo video and training are probably going to result in different setups.